Friday, December 31, 2010

Sample Letter To Get New Telephone Line

Face to Face with You-Know-Who

Morkai find it was easier than expected. And 'Just follow the stench of corpses. When I found I imagined surrounded by zombies, but it was he who emit it! Here's what you get from trade among the dead: everyone is trying to get to the stake and your social life is falling apart. Obviously not him speak: you never know if you take it!

Then start with the usual question: why do you prefer a game like World of Warcraft to a Isylea?

Well, MUDs have a feature that I think it can only be found in the GDR paper and a few other types of game: almost unlimited customization of objects, characters, places, actions, etc ... etc. For since these text-based RPG like the paper is on the word, the only limit, subject to respect the coherence of the world around us, is that of imagination. The graphics are minimal then, from icons to the minimap, it helps to give a first and immediate overview of what lies before us. Even then a game like WOW could enjoy the same customization (which would be made graphically) would still be a substantial difference between the two types of game, which is roughly what passes between a book and the TV.
Isylea And if one day, when Athu billionaire will, advanced enough to become graphically as Wow but with depth (and rules) now? For you it would be a gain or a loss?
I think there are things that as a game (a video game, in this case, because of this speaking) can be graphically advanced, can not make. These are your potential instead of the word (in the GDR paper) or write (in MUDs). In WOW, as in all MMORPGs, you can see your character, see the clothes we wear, the weapons challenges, see the world around him. In a MUD instead of all these things are described in words, with all the variety that makes the writing, leaving the player the task of imagining and imagining objects, characters, places, scenes ... So yes, the graphics alone can not, communicate all that you can communicate with words instead, the game will certainly lose.
Mud explore the structure of a text, if you like. I reflect often on how the medium affects such as in verbal interactions. How do you think having to write what you mean change what you mean?
It 'clear that the written communication suffers from several limitations than spoken. Lacks the body language of body, facial expression, posture, those who are the days of a conversation, all the elements of spoken language such as intonation, which help to define, for instance, some emotions. In Isylea, all these nuances and components can be transferred through the express written in the language (or during the conversation with the command ":_") but this certainly takes time, the choice of terms and expressions, in a game that is real-time, and then controlled by the repartee. So maybe you find that it does not always write what you meant describes the "manner" in which it would have meant ...
But I also believe that having to think about what is said and putting it in line helps a lot in the interpretation. Should facilitate the separation from pg, is not it?
Tell the truth, after posting this question on the pg, you're going to talk about the final death ... Anyway, I hope that regardless of all manage to maintain a certain detachment from what is on their characters and do not let them go around to talk or act as if you were him. The fact remains, however, to think about what they say with their characters, being able to say how you would act and do as you would like, but above all to realize that from the outside, what he says and does is perceived just as everyone had imagined, can only generate satisfaction, and I think inevitably there are diseases to their characters.
No, I do not want to talk about death all, I want to talk about the gap between player and pg. Let me ask at this point in your opinion what it means to have a proper detachment.
Well, for example, means no contact on msn or forums who killed us, filling it with insults and do the same if someone in the game weaves behind us by putting us in undesirable situations and unpleasant. Simply, if you feel they were victims of someone who has not complied with the regulation, we note it in the game who has the task of refereeing. In general, then take with equanimity whatever happens to our pg, even worse, as sometimes it may seem that the "damage" is aimed at the player rather than the PG (and perhaps sometimes the intent is just that).
Speaking of posting. I "surprised" by pg often read the word "frustrating" aspect of this game is frustrating, it's frustrating to lose the equipment, the continuous attacks of this enemy or that are frustrating ... how is it possible for you that a game genres frustration?
Well, even in a game there are wishes that everyone would like to see heard and / or goals you would like to achieve, and / or needs that would satisfy. When this fails, maybe the first time you think "Ugh that sucks, so far nothing," the second "mh, will be the next" (and so far we could speak of disappointment), but in the long run, no-reward dall'esaudirsi arising of a desire, a repeated failure to reach a goal, or the refusal to meet a need, can cause frustration and this happens whenever an obstacle blocks the achievement of a purpose, by someone who be strongly motivated to achieve it. Analyzed what on the other hand, I think it means that players in the game, agree strongly. Of course, when this state takes over, then you should be able to post this in the context of (but in the meantime has run generated) under which it was born, namely that of a game, and by virtue of posting the above, give him weight it deserves.
I suppose it is unnecessary to reiterate the hackneyed phrase "no matter the goal, a matter the way you do to achieve it (or unreachable)"
Well, the achievement of the goal that we set itself is the ultimate satisfaction of a journey. Clearly, instead of all that's left of a path, excluding ultimate satisfaction is that wealth of experience during our journey, worked around the obstacles and / or problems solved.
It is not the end what counts? Isylea looks very much like a simulation of real life in a medieval fantasy world. And as in real life, difficult to reach the goals that you had prefix differently from real life, however, in Isy you may happen in the meantime a lot of things cool.
Saying that "in real life hardly reach the goals that you had the prefix" seems a bit 'pessimistic, actually. It depends on the objectives to be pursued, which are aware of their potential. Fortunately, in a fantasy world, you can fantasize and Porsena (i pg) also aware of impossible (the player) of the fact that they are, and act as if this can be achieved. And where is it written that in a fantasy world, some of these goals difficult to reach, is not achieved. Basically isylea also resembles a real-life simulation, but it is not the same thing (or I hope will not be considered as such) would not be identical, but would become a simulation of real life and lose much of its charm.
True and I agree, but it takes a balance from this point of view. If all blacksmiths are aimed to forge Excalibur, we would have too many games in Excalibur. Then it must be ensured that only a blacksmith, probably in the entire Isylea history, can forge Excalibur. Then others can not get angry because they do not have it done, as if the game had to guarantee to everyone the success of their goals. A world of heroes and flattens the figure of the big companies and big business.
fact no one should play a role, just having the confidence that their goals are attainable, but playing consistently to achieve them equally, with no guarantee that this happens. You mentioned Excalibur, then take the same example: all blacksmiths can also set itself the goal of forging, but I imagine that only one (maybe) we will succeed and what all this time it will have gained the necessary knowledge and in that time has played consistently to achieve this goal. Five years after opening several blacksmiths have come and gone, but I think that currently, the company, more than one candidate can not be identified, and perhaps even he will succeed, for one reason or another. That is to say, in a world like that of Isylea, where heroes are not born, but (maybe) it becomes, all these candidates heroes do not see them, then candidates of the same heroic undertaking, even less.
idea that you personally have a heroic undertaking of a character? What is the point at which a player can say at some point "here, I did it, I can now move on"? If you think a company
heroic, the first that comes to mind is, set in NIRS, Glosnar where he died. It was a very special place (not necessarily unique, it could re-occur, why not ...) with great courage and most importantly led his ultimate sacrifice in order to defend and ensure the welfare of others. In this case we speak of a hero and a heroic act "good". For symmetry, a heroic act "evil", I imagine, however, extremely remarkable, not necessarily of great courage that can involve the sacrifice of others to achieve, generally, a personal advantage, or in extreme cases, even the extreme personal sacrifice, in order to bring the evil of others. In one way or another, is something that will be remembered and told to posterity. I think a player would say "there, I did it, I can now move on" (and this regardless of their heroic deeds), when he thinks he has given all he could with their characters or do you think now you can give to more in other capacity or to have received enough gratification from what has been done: I do not think it is no secret that the pg was played by Glosnar Dingwath, as well as that of Darsizayn. Glosnar left the scene died a hero, Darsizayn, died of old age, while leaving an important legacy to posterity. In short, both of its passage have left track. I imagine that after having participated directly in the drafting of the BG two major clans, after being routed, being at the same time, the chieftain in both, and have triggered the fuse of what would be the first and greatest internal conflict (of thought and sometimes even physical) for Khenam, has said: "Behold, I have done enough, I'm satisfied," and has become a master (otherwise he could get another pg).
So we can say that the goal of "perfect" is to trace in the game?
Yes, leave traces of their existence in the game and give something back to the history of the game, until he thinks he can do and you do not run what may be its contribution to enriching it.
Ok, let us return briefly to the usual track of the interviews. Do you ever wonder how the human, and why of all the roles just what you choose.
When I started playing there were only humans, so the choice of the breed was required. I was by The Gate, where for nearly six years since TG began when he saw the end, I played a character nano, so I said I wanted to play something diametrically opposite: not a warrior, but a scholar, not a character physically handsome, but a physically weak and debilitated. The choice of the scholar was not random, but in my idea, preliminary to what I had chosen to play and guess who is not a secret: a magician. A desire to be more precise, I had in mind a particular kind of magician and I must admit I have been lucky twice: first, because the magic in Isylea actually existed (and I did not know), the second that because there was even one form of magic that I would like my pg apprendesse (and even that I knew and indeed, in retrospect I realized that this is much at stake in this quest and places). At that time I was reading then ... Guess what? The Chronicles of Brothers Majere.
And I thought you were inspired by the saga of Scuotivento I do not know if you know ....
Never heard ...
You! Read the color of Magic by Terry Pratchett, you will open up a world. However, what are the major potential of playing in Isylea magician, and what side do you think should be developed that better / correct?
I will, maybe I draw inspiration other! However, the magician in general Isylea is a character quite rare. Rare because unlike all other careers, is not that from day one that comes into play embark on the path of magic, but first you have to follow what I call a first introductory course, and maybe ... In fact, however Isylea is a fantasy mud, endless possibilities for building, and being the magic, the greatest expression of his fantasy component, the greatest potential of the game of the magician is the ability to interact with the surrounding world in the most "fantastic". Resources permitting, rivedrei So those are the spell effects, extending the series of situations in which a spell may have its usefulness and rivedrei just how they are progressing in ability: That may be true that until now the mechanism has suffered from various bugs and fix it when it was used by a handful of pg, maybe not worth it, but after more than three and a half years (the first pg, including myself, learned magic in ' April 2007), it seems to me that learning has been quite slow ...
For some time now apparently become a sort of Khenam Hogwards. What advice to you pg now look at the game of wizard?
First I must say that this thing I do not mind: I began to feel a little 'alone ... and then finally I'll have more benchmarks. Only advice I can give you ... see ... ah ... DO NOT believe a word of that .. Cheim toss, joke ... if you have not already noticed, you will realize that art is magic perhaps, of all abilities, one that grows more slowly (or at least that was my experience): a role only for those willing to enjoy a rewarding long, very long term ... perseverance and dedication. You are a
he plays very alone, while the principle is the interaction of Isylea. Got something to say in your defense? : _puntandoti Bright light in the face
beginning of this criterion alone was dictated by necessity: not having much time, and this being discontinued, and the availability unexpectedly, I have always preferred a more solitary game, not having to need to be forced to ditch those who stood by me. In this I was helped by the nature of my character: If I was not often that I approached the people, as often as were the others to stay away from me Morkai certainly is not the person with whom would you go on vacation. They are not however afraid, being shy, maybe he helped shape the way I wanted him and the perception others have of him. Ultimately then, we say that the fact that the characters most sought after of the game, has further amplified the thing and now even fewer people who could attend, most of those who do not want me to do the end of the roast chicken!
And how you live pg most wanted game?
say that it is not easy. Getting even the most trivial things become a business, especially after the death. Yet moving to avoid being seen or crossover, is not trivial, even taking all precautions. Sure but it's exciting. But the biggest is definitely against another: the last time I happened to meet someone who recognized me and that he intended to catch, the game was not very "relaxed." Since these rare occasions and being strong enough desire to capture me, those times seem possible, the opportunity is seen as being so greedy as to generate the strong intention not to have it escape, almost at any cost ... but it's okay, okay equal ...
This type of interaction is a big mess: speedwalking, you point me the knife, I will point the compass, I pledge to thee and thou untie ... Sometimes players make me a little 'Tenderness', because I understand it is really hard to behave impeccably in a situation where there is to win or lose. What's your rules in this regard?
You are right, in which there is to win or lose. For I am now convinced that the situations I live (because it's already happened), will always be of two types and will change according to the place in which they will conduct. [2] (after you begin to understand why this one) in the cell. Here a magician you remember (or you play it this way) that can be dangerous only when it is behind bars, that can not really harm in any way to escape: at that time only those who have God's protection can approach him, while another five are the other side of the bars to make sure that nothing dangerous happens. The cell is then the typical place where the jailer can not lose, since, at least in his presence, the prisoner can not escape. The stakes in this place are so nearly perfect. [1] In the wild. If that same magician meet him for the wild, the most devout even dare to join a big step, to focus the famous sword in the throat. After that express, whatever you do, the best part off the message "Hey, but you have a sword pointed at his throat, you can not move" . Usually when this happens who do you tip the famous sword in the throat is also able to overpower (mechanically) physically, of facts, usually off the second message looks something like "The next time you attack directly, so you happier?" . We say that those who are conscious of winning mechanically, does not like losing to express. In situations like this so I prefer not to put almost no resistance, preferring to play in the place moves [2]. Here at least has a very relaxed more.
you think there is a basic rule to follow, which indicates the best way to behave in such cases?
We are talking about those situations where A has the intention to physically overpower B, those situations should be preceded by the famous massive dose of play. It soon becomes clear, in this competition to give his views of what kind of game / player you're talking about, if we sense to be where those who are conscious of winning mechanically, does not like to lose this race to express themselves, and therefore does not allow it franca, insisting no use. Better accommodate and, if the play does not end there, hope to have another chance. In general, therefore, avoid the attitude of "at all costs."
But do you think you can have fun losing?
Sure, you can always cheer and losing, if you decided to play a character like Inspector Zenigata, Willy coyote, a coincidence that the trio Drombo, or characters of the same category. In fact thinking about it could be a very smart choice ... But in fact I believe that this choice is very rarely done, because all design instead of playing characters like Lupin, Beep Beep, a duo in the case of Yatterman, usually always win, and when one of them loses (there can be a world in which win all of them) mean that things did not go as hoped and planned. In a world as varied to Isylea however, I think this is a false problem: there are so many ways to win, lose and make up for a defeat, losing that much should not be this much drama. I am also convinced that more than losing, the kinds discontent how it was lost, if the conviction was born that our opponent did not play by the rules ...
About this, what about the use of off-channel? I know that their mere existence is to spoil the game, because just a random event happens rained recommendations for use of info off. Is there really a culture of suspicion unbearable. It would be a better world without msn?
In fact in more than a few occasions, a careless use of info-off was most likely done. It is also true that this rarely if they can have proof. Things would not improve without msn, because even without this, there would be another way to talk about game, outside of the game. In principle I would not even mind if two friends as they tell an exciting film seen on TV in front of a pizza & beer, tell one of the amazing adventures in the game: the most popular info-off would be assessing the reasons for which you disclose. Ideally, the info-off was not exploited for benefit in the game. Sometimes this is possible, many others do not.
I speak from the point of view of the quest. Too often we have to give up ideas about this area because, once acquired by a character, make the info off the old. From this point of view I think that dramatically shorten the longevity of many aspects of the game.
seems that the culture of suspicion is strong in you! But yes, the repeatable quests suffer from this defect: Once completed one, are carried out by many others, these friends, in cadenced organized pilgrimages, a bit 'type trip asylum. I hope this becomes nno reason not to implement other. Maybe once aware that the quest has become obsolete, perhaps eliminate it would not hurt.
you are not keen to build palaces and mob puzzles and if you know you will be used only once and then remove them, you know?
Well I do not say once, but after perhaps a hundred, the quest has done its job very well in my opinion. It is not that all users shall be conducted by force. Not much point in a lamp in a cave that you just rub to ask the genius to be able to get stronger, if pg platoons of them are already gone. I understand that it takes a lot longer to describe, implement, think of stories (as in a MUD) to prepare some form or already pre-packed scenes and sites to describe in words (as in a paper RPG) but it is a "defect" of the structure that of the game. By the way, is that with all these interviews you have neglected the building of some description, mob or enigma? Back to "work"!
I tell you that I just spent the summer on a thing of epic proportions, including descriptions, bg, and buildaggi mob. Now I'm on vacation. Now you think I think the problem of old age, but it is not. I was reminded of one thing, talking about longevity: Isylea existed because, six years? In your opinion, after all this time (if I remember correctly there was no news arrived), what are the prospects and problems to which we are heading? This aging "of the characters is just one example.
TG has experienced roughly the same time, but the only difference being that you could not see an implementation of new (except for items) for at least half the time, yet the people we played numerous and, if it were not closed, there would play much longer. So I think that here too, even if you stop by tomorrow to implement stuff, people still play. (Subject to discover new is always nice). The only problem related to the longevity of the mud in general, I see The subjects: if for some reason it should decrease (right now I think there are a few pg to that required to ensure that the game stands up well) begin to have Isylea very short life.
I agree that in most need some pg. Even many, in my opinion, a dozen more on average in the evening.
That might be the minimum, but if they were more certainly would not hurt. Many positions now vacant or poorly covered (I mean especially the human reality) who would maybe want to play, maybe even grow the audience for those groups that I hear very little: Uryen and Yerba, for example.
There are some roles that are suffering from a chronic lack centuries. I refer to as the binders between humans. The problem is so chronic that one might ask, but it is a pure utopia to imagine a game where the PCs agree to play for the "bourgeois"?
In humans, the role of the collectors are actually a bit 'nerds. For other races, is a role that often overlaps with another, the role of craftsman at least, maybe when it comes to dryma warrior. In humans, however if you are collector (logger, miner, hunter, etc etc) e. .. enough. Indeed, at least for me, it would play a very attractive, indeed, it would be for nothing. Roles are, however, that may go well during the youth of a character: roles in the availability of jobs there, in which practically give you everything to start working, it takes a nest egg aside and while we experience in waiting to do something else, maybe we like it more.
think that eliminating this portion of the game would do more good or more harm? And why?
Eliminate the requirement to depend on (in the case of the human race) by the presence of PG, which play the role of collectors could also be a well: it would be tested. Certainly those who choose this role, he would because he likes to play, not play it because it serves. Moreover, one would see that collectors are not pg, collect raw materials only because there are not collectors but the subjects are the same. I imagine there are currently 1-2 blacksmiths, carpenters, many, many (if all goes well) tailors and / or leather goods. Let's say a dozen artisans. Ha, each of them, need at least 4-5 pg gatherers? It means that it would take 50, too. I'd rather see a world in which there are only a couple of blacksmiths, carpenters, many, many tailors and / or leather goods, but a little more, but at present it could not sustain even. Of course I'm not talking about an implementation whereby the human rain from heaven trunks, nuggets, meat and skins for free, but finding a solution whereby the supply takes place, has a cost, and perhaps also influenced by factors that will lead somehow and periods of low abundance, independently of the presence of PG binders. This could be a solution, but do not ask me how to achieve it, because on two feet now I do not know.
My fear however is that you should be prepared to break the game balance so basic that it would create a butterfly effect of unimaginable proportions. For example, what would the dryma that advantage as they the very fact that they do not need constant SUPPLY?
You could still try. I was talking to a flask (as raw material is introduced and how much it costs to introduce it) so that it does not ensure self-sufficiency and independence from the bins, but to provide the bare minimum. By the way, I do not think the advantage would be lost anyway dryma: dryma in, the user of a weapon is almost always the one who builds and who find the materials to build it. In humans the three roles were nevertheless distinct. The system also as I said before, it should also be affected by the influence of factors which will lead somehow and periods of low abundance (eg, sabotage by those who seek to infect humans on their weak point: the supply). If you see that the very thing unbalance the game, you can always go back.
Ok, I think this interview is coming very long. What do you say if we go to the classic final questions?
Go, shoot.
First the usual opinion on the work of staff, bluntly, in all aspects: building, implementation, quests, forums, and so on.
As for building, nothing to say. Isylea includes such a wide variety of mechanical, which I think of "important" there is nothing to implement (unless you include other races), more than anything to be placed here and there. Also about the quest, nothing to say: I remember with pleasure all those in the first period of the clan Hesychast, when I was still a young clan had really started and the very, very pg. I must admit I have always been very exciting.
Let the game of the races, you know?
Sure, where do we start?
Humans, of course!
Humans are undoubtedly the most politically complicated race. He looks like a monster with 4-5 heads and one body: a head wants to go one way, one another. In deciding where to go they bite each other's ears, but almost always end up not going anywhere, staying roughly in the same situation Stall perennial. They are still my favorite race: inside game is really for everyone.
Dryma!
In their most common game, namely that known to all Indians driven from their lands, which are perhaps more than any other race (except the orcs, who after all are not free of interaction on this side of the pass) draws because it roughly and without fear of violent savages, the typical bully boy, that when added to the 'ignorance of what is a role playing game and its rules, being a game, it creates a tremendous combination. I guess it's really difficult to manage a clan chieftains de genre, but I must admit that the Most of the time it seems to me to be successful in the enterprise. I was referring of course to Baheli and to some extent to Thrang, where game can be bad if it is here that the environment is ideal, since each member is brought to you almost exclusively only one type of interaction with the outside hostile , ie the type more difficult to manage. Uryen and Yerba, I've met so few times that a case has not arrived.
Nani!
That Dwarf is a breed that have always been particularly fond of. Not for nothing, I played a dwarf on TG for six years. Nothing to complain about them. At best, the only thing I would have to accuse him (so to speak) is their first collaboration-friendly with dryma, Thrang: traded with them, despite Baheli cousins. I think it was a very forced and dictated by necessity off-game. So much so that now no longer the case, it seems, has run and the game is now broken.
Elves!
Idem elves, dwarves as, at first used to help the potenza_di_fuoco Thrang. I'm tempted to ask if they had never noticed what to wear, what to eat or had made the tents, weapons or protections in Thrang that this helps. Then simultaneously break the boxes to a herbalist, accusing him of mutilating human plants, because they caught the leaves. Also this game seems to have broken, fortunately. Haughty, sometimes too forcibly.
Orcs!
of them talked so bad, but the only time I had to do in their fortress, they seemed not so bad. True, however, that the worst, as I said earlier in the case of dryma, it turns out during hostile interactions, and that was not in this category.
Goblin!
Goblins are the breed with which I enjoy more than to have to do, although I must admit that my experience is almost exclusively limited to one pg of this race, which, although I have played some trick, I must admit did it really in style! They really hands-on EVERYWHERE, though rarely are those that I call the "primary users" of everything you are or whatever they learn.
Ok big question we turn to the staff! Make me a question, and I will answer you! (If you has one!)
Well, magic (in general) Isylea and Magicians. Isylea born (I seem to remember) as a game of war between wizards, then turns, and becomes a low-magic game and again it is stressed that the magic in Isylea is a magic utility ", but ... the vast majority of spells used to take offense or defend against an offense (although the effectiveness of this, is to defend that to offend, I would have much to say) then, focused on combat. Removed then the magic of pg, the only other magic, one that more than anyone has seen practiced by the mob, is of really badass (you can say fuck?), How the hell are the mob who practice it, those who not sure you approach it lightly and certainly not lead to the first offense, capable of killing you with their finger also indicative only. So, what is or is expected to be, and what will or the power of magic on Isylea?
Magic Isylea strongly affected by this initial setup (a war game between the Wizards, as you said) that was very different from what later became the targets - more cultural war - a magician PG within the current environment. These bases were later supplemented with more varied use of spells, but it's still a long way to see a spell with an orientation sufficiently large over the battle, because many types of magic are difficult or impossible to achieve in an online game (such as do you read the mind of a PG to see if he lied or look for information?). The spell "fuck" the mob, most part of this slice of magic that becomes possible only through animation, special or leases, or other special combinations of ad-hoc solutions. Then to kill with one finger maybe we will reach even the PG, only that the mob have 100, 1000, 10000 times more years of experience. Moving on to the next question: Imagine that Athulea has the days of 45 hours and can spend half a Isy, what is the implementation that dream?
An implementation that allows the study of potions and herbal preparations in general or better (this is much more complicated) that allows the testing, some ingredients from intuition and / or known, color or other attributes of the potion itself, together comparing the result with the known sample, determine what you achieve is closer to the exact combination. Then, you know that request to the staff in post titled "[PROPOSAL] new spells? Here, the ones there, other than that I'll add you! And then ... and then ... and then ... Necromancy on other stuff!
Well the last question! Tell us what was the exciting moment in your career ruolisticamente Pià Isyleiana.
An event that I was very impressed, this was the sphere of NIRS. It was great to see so many Hesychasts engage and succeed in their purpose. Among the most recent one I am really excited however, was no doubt when I became a father! "Stretch your arms into a corpse ... Try to channel the dark energy that flows in your body into a corpse ... A corpse rises suddenly to his feet, animated by a dark magic! "
Okay we miraculously finished, and now I doubt I am to be a corpse animated by you!
The doubt I have left after I smell the armpit. We urgently need a shower! Then I will roll in the mud: it is the only way to gain the respect of dryma I'm going to interview next time!

PS The winner of last Brain is: Learah! That will add to the previous winners: Nostos, Leeuw, Akallabêth. At this point we are uncertain whether, as the No-Prize, dedicated to each of them a card or a Gatering Isylea the page Isylea the Comic! In their choice. In the meantime, proceed with the next Brain:
creature that belongs to this description? See
a small rodent longer than about ten inches long and about fifteen if you include the tail. It has an orange-yellow that becomes less intense at the bottom. His ears are small and not well developed, the tail is long and completely covered with hair and his eyes are large and blacks.
Come along!

Wednesday, December 29, 2010

Which Respirometers Serves As A Negative Control

Apocalypse Chronicles: Welcome to Highway


Around the year 1000 after the birth of that carpenter in Israel with delusions of grandeur and gab, everyone in Europe was expected that the end of world. The shops closed cabin and puppets, the poor (and those days there were a mess, that is, almost all were poor but the rich, and even the rich by our standards could never buy an iPad, say ) were all happy for it to end the torture that was commonly called "life given by God." We can imagine them walking with his nose upward, climbing over the corpses scattered around his feet on the street last famine / war / epidemic, expecting that the sky would open in two check to see the white beard of the Lord screaming "The free ride is over. "
Well, when the morning of Jan. 1, the world was still there, someone thanked him, swore someone else, but nobody expected that would happen.
In History is studied more or less as the so-called "Rebirth of the Year 1000" . In simple terms we laid the foundations for that beautiful crap that was the Modern Age.
To better understand students bored with the extent and causes of this "Revival" I always try to focus their attention on the construction (or restoration) of streets.
Fuck how important roads, repeat till you drop. The Roman Empire was strong because he had the streets. The Middle Ages was crap because it did not care of the roads.
By the way you can get from here to there, the specific.
"Embee?" law written in their eyes altered.
fucking well.

This whole premise because today I want to talk about a road that has given so much to our beloved Italy. But yes, it's just you, the Autostrada del Sole , otherwise known as A1. After building in 1964, is truly a great cool: especially in the stretch that last week I found myself along with all my happy little family: from Orte in Naples. 3 lanes of soft smoothness.
that before the build up to go from Milan to Naples, it took 2 days. Today, a truckload of cocaine from Bolivia and loaded from the ship arrives at Gioia Tauro nostrils of Milan in a few hours. And the container Ciaffi full of Chinese can invade our country several hours before the deterioration in the atmosphere begins to spread their characteristics toxic!

But that's cool, huh?
So, loads of confidence in human progress, and I said the little family we headed towards Naples, starting at 12:30 on 23 December.
do not bother to tell us that time is a fucking dick on a date, we already knew alone.

are about 268 km which is usually a conscientious motorist can easily go in 2 hours.
Unless Isoradio not tell you that after the Roma Nord exit there is a "tail at times" to Ferentino.
"Sometimes" you say, and imagine a line of cars sliding stop from time to time.
But no, my dear. The queue at times is nothing but a series of code spaced a mile . Then the tail at times = 35 code one after the other. "
When you're standing in line for the fifth consecutive time and your 4 year old daughter asks for time novantacinquesima "we there yet?" begin to ask questions -style existence.
Why am I here? Who put me here? What the fuck I had in mind when I started traveling the day before Christmas Eve?
Cause all these punks around me had the same idea? The town where I live is so shit doversene from strength to go despite the awareness of being in this mess?
Most importantly, you begin to ask what is the nature of a queue. Why
tail sometimes ends up in Ferentino, for example. That there is a Ferentino?
It seems that the legend says that Ferentino was a land so fertile that the God Saturn in person we had done a summer residence. Several centuries before Christ, many peoples, including Romans, and Volsci Ernici fought fierce wars, watering the soil with blood, to conquer this Ferentino. Even Horace (not the Clarabella) wrote in his epistle:
"If do you like the peace and sleep until sunrise, if you annoy the dust and the noise of wagons and taverns, I would recommend you go to Ferentino: in fact, not only to the rich is given to enjoy ... "

So you find yourself stopped in traffic on the A1 to curse Orazio, imagining all those motorists who have read his letters and decided to spend Christmas in Ferentino. All very tired of the noise of the bars and dust carts.
And you understand that it's time to get in Autogrill to take a stand (and have lunch). And then you realize that
have understood all the other , which seems to have cleared the highway because they are all there, huddled at the bar to do to get elbowed a coffee or a fucking Camogli , sandwich ham and cheese synthetic rat. Then
not have to queue to go self-service and all you can serve yourself a plate of spaghetti cooked and heated in boiling water and served with eggs
transgenic mouse (ie a new species of mouse that lays eggs created specifically for the motorway services carbonara) and a steak as big as a chicken Florentine (and therefore probably is transgenic mouse, or human flesh).
mice are strong in the Autogrill.

And the nice thing about all this, think while you line up to a bathroom so dirty that the place is the cleanest process is
you're paying more.
All that pays him as if you did you a favor.
pay the highway, pay the gas station, pay the Camogli, pay the process, pay the rat.
And as you advance to the toilet to piss others as a seasoned bruschetta with olive oil, trying to carry on with the job not to get ahead unprepared (one step down the zip
; next step down the pants ; next step, you take the pea ; careful not to mistake the calculations and start too early, or call the police), his mind went back in time, already down over the centuries, to the Rebirth of the Year 1000. When
again began to build roads , cities repopulate were born the foundation for a market economy and history took its beautiful direction that would have brought you in this row to process dell'Autogrill .

And you want is there to shout: "You were wrong! The Apocalypse has begun!
Only that will last a long time ."

Monday, December 13, 2010

Birthday Invitation Wording 27

Stop the time

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convincing us to spend our life every day that you can bring order to chaotic motion of things around us. We strive for decades, year after year, to ensure that the interior matches the exterior, there is balance and measure in us. Devise the most sophisticated systems to achieve the desired distance between us and things. We strive to apply the same measures to our relationships with people. We rock in the early stages of life and destiny of the project, moving from the idea that everything can be changed at times to contemplate resignation that nothing changes, people never change. We turn to the other always strive for the change that we invoke in them, rush to change ourselves, having espoused the idea that the queen is we who must change (first).

adulthood and maturity, that we do not remember what it is, shall make realistic, but also resist the idea that we should resign ourselves to the reality as it is. Accumulate on the life sentences and proverbs to be used in different circumstances, using maximum and famous phrases that might counteract each other. In moments of great lucidity we cling to one final truth that claim, only to repent of our vitality has been folded and the other in a rigid formula that is never wise to close the river of life that carries everything with him. Among the wisdom of one who contemplates the spectacle of life and property who follows her frantically, convinced that the only thing to do - "he who hesitates is lost!" - Do not we ever decide to choose, as if it were to embrace a philosophy of life that finally make us happy. We are threatened stasis, immobility, even contemplative life, as if to evoke the death. We will not stand still and watch.

There also seems, however, that we should walk, not necessarily run. We were told that experience means 'living' but well, perhaps better, 'path'. When we look for authenticity and interiority, with the long train of virtues that are required to say "this is a man," we cling to the 'lived' what we think are true. When we want growth and change, we call upon the ability to 'walk', to advance, taking up positions 'higher' than 'start'. We rely on the good side of life now to one now to another idea of \u200b\u200bthe experience. Then we decide that one can not exclude the other. So we strive to combine, connect, integrate, sum. Everything seems to be (more) clear.

remains to decide time, whether it should be considered medical or not. If you have the power to cure or not. If we always and only us to bring comfort and ease the pain or whether trust in things, in the power of consciousness, which purifies, settle, purifies, regardless of the time it lazily lingers and hesitates.

continue to believe, convinced us that it is enough to stay with a person, perhaps in silence, to make her feel that she is not alone. We know from experience that this is enough and more, just a word at the right time to witness our silent love. We do not intend to resign terrible idea of \u200b\u200bwho requires endless testing to our hearts, because never satisfied with our old love.

We have learned to be to here and now, with us, at rest and in motion, engaged and thoughtful, broken down and aggressive, agitated and peaceful, open and closed, exalted and melancholy, enraptured and terrified , with low thresholds and on tiptoe, as high-pitched voice and organ and torn and tired and hearing to ask a little more 'love.

We do not know what they had promised, but at the same time we were warned not to delude ourselves. And we hope to open and there are more deluded.

But how do you live, tell me, without dreaming of a voice that speaks to us and we are looking for a look, just us in the crowd, and it stops for a long time to contemplate us, just us, and for a short or so it stops time, and how do you then decide if that dream should last and how much and even if we can say yes and still continue to believe that you can dream during the day, confident that they have already come thieves home to rob us of our most cherished dreams, slamming the door house before?

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Saturday, December 11, 2010

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Tuesday, December 7, 2010

Riddick Mirrored Contacts

The strength of the illusions

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Dear Dario,

you will certainly happened more than once found myself thinking that an event is over, no matter what, had brought with him a lesson: you had abandoned the illusion, you were represented by far the most interesting and full of hopes than it had in itself. It 'easy to talk about illusions, as if they were concerned people brought to dream, to imagine how true that is, to live up plans of reality that are then repudiated by the facts. It 's really difficult to accept the illusion as there is in everything we do! If only consider the dreams that always precede action, the preliminary meetings, the assumptions about what others are, and then trusting to the belief. No shortage of good arguments in support of the thesis the most extravagant, even if it turns out that behind them there was no solid basis in reality!

How many times have we admitted we were wrong, even years to have founded our beliefs do not try on ideas, on mere assumptions? There is enough evidence to get to say they have reliable evidence on the goodness of behavior, a belief, an idea that we are made to someone!

The deluded ignores the reality in its tangible evidence, or rather, not ignored, but the obliteration, deletion, removes, or better yet, do not remove all but the considered marginal and insignificant compared to the evidence of his dreams, and almost light-bodied. ( LIONELLO Sozzi, the land of chimeras. Moments and aspects of the idea of \u200b\u200billusion in Western culture , SADDLERY PUBLISHER 2007, p.16)

can happen, of course, we work out the ghost of sublime understanding with others on the basis of cues actually very low, which we attach meaning and promise of all squatters, as well as ascribe to ourselves that there are no merits, and caressed the ideal but then we have the perseverance and assiduous fierce determination necessary to remain faithful. Do not translate anything in our dreams, we are content with a sort of unrealistic nostalgia. [...] Inability to understand reality, of understanding that the 'other' is not required to conform to our models, along its streets and makes his choices, which in turn cultivates mirages and projects far removed from our . [...] Every man is enclosed in the cocoon of his dreams. (P.17)

Ben other is the kind of hope it leads us away from our chimeras, in the terra incognita that inhabit the other. Here we are safe.

"Hope is like a bridge that rises above any situation [...]. Like a bridge that brings us out of our solitude and that puts us in a never ending relationship with others, with others, in particular, who suffer and ask for assistance, but, again, what a heart is never without hope? "( Eugenio Borgna, The wait and hope , Feltrinelli, 2005, p.51)

Popular culture is abandoned to the judgments are easy, often contradictory, which contradict each other. You've heard say "there's life there's hope," alongside the more vulgar "Who lives in despair with hope dies"! When we stop to think, we end up believing that you can not get out of antinomy: the two sentences are true! Our skepticism about things depends on the disenchantment that we rush our disappointments. As if life were to lose all its attractions! But this rock the music tries to express, without much credit to gross denial of hope. You could say that it is the most important means to give voice to hope.

The Germanist Claudio Magris in a brilliant essay called "Utopia and disillusionment argues that utopia and disillusionment

" should support rather than oppose and correct each other. " [...] "The disenchantment is an oxymoron, a contradiction that the intellect can not solve and that only poetry can express and preserve, because it says that there is no magic but suggests, in the manner and tone in which says that it, in spite of everything, and there may reappear when least it expects. A voice says that life has no meaning, but his deep timbre is the echo of that feeling. " [...] "The disenchantment, which corrects the utopia, strengthens its fundamental element, hope. [...] The hope is born of a vision of the world's reassuring and optimistic, but the tear of life lived and suffered without veils, which creates an undeniable need for redemption. [...] The disenchantment is a form of irony, melancholy and fierce of Hope "(p.53).

I imagined I wish you well: reaching out to life, but not naively taken from the deceptions of the mind. Of course, confident in the strength of the ideal, but with eyes wide open on reality. Hesitant and fearful, at times, but absolutely certain of your affection.

With this feeling, I thank you for your visions of Heath Derry: help me to imagine what will soon see it with my own eyes. Hopefully, we will build around my daydreams. This expectation will not be barren nor vain hope it rises - which is always certain - that you'll be there to welcome me to the brotherhood of all time.

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How to Apply Social Network Badoo


badoo The registration site is free and easy, just visit the site and click under SUBSCRIBE page appears where you you must enter your data. A page similar to this in the picture.

In the first field under email address enter your e-mail.

In the second field name in Item enter your name.

The third field under date of birth select the day, month and year of your birth. The fourth quarter

under sex selected female or male.

In the fifth and last field under your city enter the name of your town or select the link below that says: select from the list.


before clicking read the Terms of Use by clicking on the selected text.

After that make sure that your data is correct and click the green sign that says .

The page you are going to see will be the registration confirmation and invites you to complete your registration by going into your inbox.















in the mail that will arrive in the mail there will be a welcome message
complete your registration by clicking on the hyperlink on the page that opens you will see the message like this picture below,

and details of access that email and passoword , to log on the site.

Now you are part of the great community Badoo! Welcome!

Sunday, December 5, 2010

Anarkali Dress Definition

The shape of a dream

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Dear Dario,

last night I had a dream of those who should be immediately brought to the attention of a psychoanalyst, because I do not think it is easy to interpret.
I was close to my wife, almost inside her, beside, in her reading: I read a dream of his, looked at him as if from a keyhole. She dreamed of being able to dream of two or three dreams, but they were tangled, crumpled, almost as one. She felt that those dreams depended on her a kind of liberation, the oppressed as if something that was contained in those dreams. Throughout my dream, the burdensome weight of her dreams was also felt by me. As if I were you. There was a 'long' silent argument between me and me on the mass of dreams. Slowly they are distinguished from each other. There were maybe three. But they could not be dreamed together. The pain probably stemmed precisely from the fact that there were too many. So there was time solver: I focused on the first, which was at the beginning, as if they were in a row. There was not much inside. At least I think so. It was as if they were just wrapping. Rubbery masses. The dissolution of the nightmare came when I finally separated the first dream of the others. It 'was like discovering that there was nothing else to do. Nothing else to dream.

You may recall that I never dream. Throughout my short life so far, I wanted to see two or three times. This will be a bad period, if I find myself with this dream in his hands. I thought that maybe this could no longer write. I did spend some 'time since your last letter. I was as transfixed by something. But not anymore. I will return to write in the afternoon.

hug.

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